A STRATEGY GAME FOR TWO
Hold the Veil.
Command two rival courts. When forces meet, settle the clash in the arena.
ROUND 01
Move
Challenge
Select a piece, then choose a lit square.
A STRATEGY GAME FOR TWO
Command two rival courts. When forces meet, settle the clash in the arena.
A CHALLENGE AT THE VEIL
ARENA ROUND 01
Guard blunts strikes and counters. Focus heals unless struck. A charged strike hits harder.